Everything in a day's quest, and why it's there
One lesson a day, about 20 minutes, covering speech sounds, reading, vocabulary and math. Here's what your child does, and what grown-ups see.
Warm-up chat
TalkingA few turns of conversation with Coach Nova about your child's interests. Hands-free: the mic notices when they stop talking. If a target sound slips, the coach may ask them to try that word again, with a cue card and a mouth diagram.
Sound Coach
Speech10–12 focused reps on the day's sound, with words due for review first. After a miss: what went wrong, one placement cue, a slow model, then building the word back up. Praise fades as accuracy grows.
Rep Rush
Speech60 seconds of fast reps with a live counter, trying to beat their record. Levels climb from words to blends, phrases, sentences and a boss round. Watch for golden words worth double XP.
Sound Spy
ListeningYour child listens to a few of their own recordings, calls each one clean or slushy, then sees what the scorer heard. Training their own ear is part of the game.
Story time
ReadingReading a passage aloud, part by part, then answering the coach's questions out loud. The same story comes back for re-reads so they can feel it get smoother.
Word power
VocabularyA few new words each day (what kind of word it is, then what it means), plus prefix and suffix "keys" that unlock families of words.
Math
MathSeven problems on the weakest strand mixed with review. "Show me how", a nudge after a miss and a whiteboard walkthrough help when needed. Levels adjust both ways.
Wrap-up
CelebrateA scorecard for sounds, answers and math, XP earned, the streak, any level-ups and new badges. Sometimes a mystery chest, too.
A coach that listens to each sound
When your child speaks, Sound Quest uses Microsoft Azure's pronunciation assessment to score target sounds one by one, and Anthropic's Claude to write the coach's short, encouraging replies. The coach talks back out loud and starts speaking quickly, so it feels like a conversation.
Scores come from software, not a clinician, and grown-ups can override any of them.
Pitched at the level where they succeed most of the time
Sound Quest aims for about 85% first-try success. Each sound climbs a ladder from words to phrases, sentences, reading aloud and conversation. Words and skills come back on a spaced schedule (1, 3, 7, 14 and 30 days) so earlier words and skills keep coming back for review.
Reasons to come back tomorrow
XP & levels
XP for every lesson, with bonuses for streaks. Eight levels from Rookie to Legend, each tied to a prize the grown-ups pick.
Streaks & badges
A day streak on the home screen, a weekly calendar and 15 badges, from Liftoff to Bookworm to Number Ninja.
Bonus Zone
Extra games like Rep Rush, Lightning Facts and Golden Minute for a little more XP each day, capped so they never replace the lesson.
Real-world missions
Order your own food, make a phone call, read to a parent. They pay XP only after a grown-up approves with a PIN.
Then & Now
Kids can hear an early recording next to a recent one, so they notice their own change.
Rewards you control
Weekly goals, minimum days, prize names and level names are all editable by the grown-ups.
A dashboard that shows the whole picture
Everything a parent, therapist or teacher would want to check, in one place. More for parents →
Overview
Things the coach flagged, two-week targets and an AI-written weekly summary.
Plan
The next seven days: focus sound, story, words and math. See the adaptive settings and open the next concept early.
Lessons
A report for every lesson, with an optional AI summary.
Listen & review
Play back recorded reps and conversations. Mark each one ✓ or ✗; your call overrides the app's.
Progress
Trends for each sound, conversation and reading speed, compared with the check-up.
Settings
Your child's username and password, the parent PIN, the focus sound and the scoring threshold.
Be one of the first families in
Sound Quest is opening to new families and educators a few at a time. Join the waitlist and we'll email you when there's a spot.